Im going to add my 2 cents in favor of VR, even though I dont even own a set. First of all, you dont need a vive or Oculus. There are cheaper alternatives. For the price of a few beers you can buy something that will turn your smartphone in to a cheap VR set. something like this:https://www.gearbest.com/cardboard/pp_636912.html
For ~€200, or about the price of a monitor, you can get this actual VR set:https://www.gearbest.com/pc-headset/pp_ ... html?wid=4
Spend €100 extra, and you can get 4K resolution (double that of an oculus):https://www.gearbest.com/pc-headset/pp_423476.html
I havent seen any reviews of the first set yet, but by all accounts, the 4K one is really not bad at all. What you dont get is controllers (needless to say, VR controllers arent needed for a flightsim) or 6DoF; you only get 3DoF but that is all you need for condor (V1 doesnt support 6DoF with a trackir either, because supposedly you cant change your head position when strapped in).
As for adding load to the PC; it shouldnt be very different from running on a 4K monitor (or a triple screen setup). Anyone who owns a VR set or triple screen setup will have a videocard that is way faster than the recommended performance level suggested for V2. I dont believe this will be an issue.
As for the ones saying VR is just a fad; I dont think it is. It might be overhyped and for many games or apps, it may not make a ton of sense yet, but if there is one type of game that really benefits from VR, then its flight sims. Its about the only kind of game that people will build cockpits for with curved projection screens. Its the only kind of game where people really use TrackIR. How many of you use a trackir? I bet a lot, and those that use it will tell you it makes an enormous difference. And yet hardly anyone uses trackir for anything else, the company behind it hasnt released a new product in like 10 years. You might say that was a fad, but its absolutely perfect for flight sims, and the same goes for VR.
I dont know how hard it is to add support for VR. I'm not even sure you really need to do anything when you use directx 11+. We have been using Condor V1 with triple screens and 4K resolution, even in 3D. Despite the fact those things didnt exist when V1 was released and directx7 supports none of that. Here is to hoping we can make V2 work with VR similarly.