As can be read elsewhere, I currently use a dgvoodoo wrapper to run condor on my 34" 3440x1440 at full resolution. Awesome
My brother ran a 3 screen setup with dgvoodoo at full resolution: 1920+2560+1920.
At latter setup, a fundamental flaw of this dgvoodoo workaround solution with condor v1 became apparent: there is only 1 virtual 'camera' so, the 2 side monitors receive a stretched image as one would see with fish-eye camera towards the edges.
Modern games utilize more virtual camera's.
I hope condor v2 supports this.
Now I must say I am using currently using opentrack and a diy IR LED setup, which nullifies the need for a very wide FOV on multiple screens to some extent.