markjt Fri Apr 21, 2006 9:30 am
Salute! Lot of in this post is exactly what I think, only I was unable express it properly, thanks.
I expressed several times before, and I can repeat it forever. I bow before work You and others developers do. I did some work of this kind (kiddie sandboxes compared to your work) so I am aware how tremendous work it is - again and again big respect to your work and skills, although I might not like results. You do what You want to do, and You are doing it perfectly (only I would like to see You work a bit other way
I am aware that negative opinions are kinda hurting developers, but do You prefer "positive only" kind of feedback? I do not think it is sensible not to talk about other opinions.
And because I feel lot of people who do not like phototextures are thinking "well its made so in every sim so I have to resign to it" and they are not expressing their opinion, also because they feel it is not pleasant for devs, and on opposite ppl who like it do not hesitate to cry out "wow" "great" "nice" ---- it seems most of people would like it. So I am writing against phototextures maybe more aggressive than I feel apropriate to compensate for this fact - poll results agree with me, at least in majority of aspects.
As I feel Your last post was aimed mostly at me - well, what to say? I went to path of criticism so I must accept all beating. I did ofered other ways, maybe not so directly. I am EVER thinking about alternatives - if i do not have one, I do not say criticism. Maybe I should express these options more explicitly.
Let me sumarise options as I see it:
-- blurred photo underlying - for me it is acceptable only in dillema "fly with these or DO NOT FLY AT ALL" - as I will be out of LLC because big part of LLC was taken in Alps
-- oldschool Condor "cities", with more houses - OK for me, rather this or no cities at all against blurred nightmare
-- no cities if they cannot be done in pleasant way - OK for me as stated above, better (IMHO) than blurred cities accented by pleasant 3D houses
-- 3D houses over optimised "artwork" generic city texture - THATS the way I would like to see. Unfortunatelly, I am unable (unskilled) to contribute with such an texture, and I understand it will place more burden on devs to create such an texture, but maybe not so much in comparsion to adapt phototexture and blend it with Condor art landscape.
- subvariant to this is just plain abstract "dark ground" texture dotted with 3D houses, just to make city area and contours with that. For me still better than something that resembels reality but plays havoc with Your eyes and brain when You want to focus on it.
I wish You punch some silver pins into voodoo doll of mine to make me puke or have hedache as revenge, but please think it over.
Do not think too bad of me, I am not Your enemy, I also fly up there
My target is just to try to influence way where it will go.
Edit: some errata