2/ I have not yet find a solution to add in the same texture the transparencies of a canopy. Any Idea?
GregHart1965 wrote:...and I missed the part where you said that this will be a limtation in V2! Thats a bit of a bummer as all the objects will need to be rebuilt. Make life easy for us guys...
OXO wrote:2/ I have not yet find a solution to add in the same texture the transparencies of a canopy. Any Idea?
Use a tga texture with a small area for your transparent canopy/sunglasses/whatever. Set the alpha channel for that section to be partially transparent
Sorry for my poor english,
To make it clear , This usage of materials will no more be possible in V2 ?
2 objects sharing multiples materials..?? in this case One Image/material..
I first did the cube with 4 materials + default mat used by under face, then the cyl using same materials as Cube(+"glass" on the face we don't see)
worked with no problem in condor v1
(it's just a question, I had never made my object , like this.... )
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