[TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Everything related to creation of new sceneries for Condor...

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GregHart1965
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby GregHart1965 » Fri Sep 16, 2016 11:35 pm

...and I missed the part where you said that this will be a limtation in V2! Thats a bit of a bummer as all the objects will need to be rebuilt. Make life easy for us guys... :roll:

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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby OXO » Tue Sep 20, 2016 2:40 pm

2/ I have not yet find a solution to add in the same texture the transparencies of a canopy. Any Idea?


Use a tga texture with a small area for your transparent canopy/sunglasses/whatever. Set the alpha channel for that section to be partially transparent
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby OXO » Tue Sep 20, 2016 2:47 pm

GregHart1965 wrote:...and I missed the part where you said that this will be a limtation in V2! Thats a bit of a bummer as all the objects will need to be rebuilt. Make life easy for us guys... :roll:



I am confused by this, as this one material per object is supposed to be a limitation in V1 also. Uros is away so I can't ask him.

Maybe you have all misunderstood. It's per object in your wings file, not per .obj file
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GregHart1965
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby GregHart1965 » Wed Sep 21, 2016 2:39 am

From what I understand the material is freed up when you assign and rename, at least in Wings. You will however see two materials listed in the .cx at the head of the UV map mesh co-ords. The same as when you combine objects in wings and dont seperate again before writing the 3ds.

Try the Procedure above. It worked fine for all my objects in Cape of Storms.

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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby GregHart1965 » Wed Sep 21, 2016 9:38 am

Here are two blocks, one with one single texture and one with two textures.
Both display fine in V1. (Sorry forgot to load screenshot to my phone).
The nice thing about the second block is that you dont have to draw a specific image for it just use existing pre-made dds colour swatches. These can be used again and again saving time.

Below is the single textured object
one texture.zip
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby GregHart1965 » Wed Sep 21, 2016 9:55 am

And here is the object with two textures mapped to it. Note the differences in the material co-ords for the materials in the .cx file. A single texture is certainly less complex in the .cx but just more work in wings and photoshop. Which is a pain.

two textures.zip


The key to this is to 'file》import image' in wings. Select faces to UV map not objects. Drag and drop the imported image onto the AUV in outliner and select diffuse. (If the ouliner list is long then 'right click 》 pick up image' then select the AUV and 'right click 》drop picked up object.). Then most importantly RC the AUV again and select 'assign to selection', RC once more and 'rename' the AUV something else. The material in wings is then freed up to be used again for another UV mapped texture. I never bother creating and colouring materials prior to UV mapping anymore as this procedure does all that anyway.
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby OXO » Wed Sep 21, 2016 10:05 am

OK, your second object "twotextures" displays all faces orange in V2. So that method is not allowed, like I said.

It's not a bad restriction - I have had no problems with the many complex things in V2.
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby GregHart1965 » Wed Sep 21, 2016 4:26 pm

Ok cool. Thanks for giving us a heads up about this. Hmmm converting Cspe of Storms is going to be a bit of a chore but deal with that when the time comes.

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Capricorne
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby Capricorne » Wed Sep 21, 2016 4:50 pm

HI,
Sorry for my poor english,
To make it clear , This usage of materials will no more be possible in V2 ?

Image

2 objects sharing multiples materials..?? in this case One Image/material..

I first did the cube with 4 materials + default mat used by under face, then the cyl using same materials as Cube(+"glass" on the face we don't see)

worked with no problem in condor v1
Image

(it's just a question, :lol: I had never made my object , like this.... :mrgreen: )
Last edited by Capricorne on Wed Sep 21, 2016 6:13 pm, edited 3 times in total.

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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby Capricorne » Wed Sep 21, 2016 5:25 pm

OXO wrote:
2/ I have not yet find a solution to add in the same texture the transparencies of a canopy. Any Idea?


Use a tga texture with a small area for your transparent canopy/sunglasses/whatever. Set the alpha channel for that section to be partially transparent


Strange Xavier that you ask this :D Take some vacation .... :wink:

Here a sample :Image

One wings material for each real material, but really needed is only "glass" with 0.94 opacity and all the other one are just for convenience.

I also need sometimes to read again the subject : http://www.condorsim.fr/communaute/topic11886.html :?
hope v2 will not come to late......for my tired mind

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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby OXO » Wed Sep 21, 2016 7:02 pm

Capricorne wrote:HI,
Sorry for my poor english,
To make it clear , This usage of materials will no more be possible in V2 ?

Image

2 objects sharing multiples materials..?? in this case One Image/material..

I first did the cube with 4 materials + default mat used by under face, then the cyl using same materials as Cube(+"glass" on the face we don't see)

worked with no problem in condor v1
Image

(it's just a question, :lol: I had never made my object , like this.... :mrgreen: )


You can have 1000 objects using the same material.

but

you cannot have 1 object with 2 or more materials.
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Capricorne
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby Capricorne » Wed Sep 21, 2016 8:22 pm

OK ; OK !! Than we have to take care, not to forget some "not mapped faces" or hidden faces with the default material in Wing3d !!
That fore sure the most common use of a Now forbidden material !! :oops:

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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby Xavier » Wed Sep 21, 2016 9:06 pm

Hi Capricorne,

I do take some vacations!

And I am especially a very lazy boy.

Until now, I make all my 3d objects with multiple textures and for canopy I just Import the glass.tga of a Condor's plane. It was easy and fast. As I explained some years ago, I intensively use the merge option with Wings 3D. For example for all my object I have only one wheel, with one texture, radically reduced in size and transformed from bmp to dds. And I make also a lot of standard objects, with several textures ready to be merge in a new object.

As all objects' textures are load at the beginning of a Condor flight, it was clear that it was a great gain of time and a great gain of space in the RAM allocated for textures' objects.

But the message of OXO tells us that this feature will not work with V2.

So I began to UV map again all my objects in order to get only one textures per object. It is easy to assemble all the textures of the same kind (bmp, tga, etc) in one biggest texture, but we lost some effiiency.

But, now I understand how to make a transparency material in a tga or dds texture, mixed with other plain textures.


But in the last posts there is always an ambiguity between 'Materials', and 'Textures'.

Some of my questions do not have a clear answer.
The G and O airports' files must also have only one texture? yes or no!

For the G file it is easy to built only one texture, but it will be very boring with great airports with a multitude of buildings, hangars, and structures.

Good flight
Last edited by Xavier on Sun Apr 09, 2017 9:02 pm, edited 1 time in total.
*****- Xavier - (XDL * F-DELX) -*****

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Capricorne
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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby Capricorne » Wed Sep 21, 2016 10:08 pm

What I understand is you can not have a cube (one object) with one face Transparent and other mapped with the same texture because you need a material with an opacity <1 (the famous 0.94). This face need to be extracted from cube to have a second object with specific material !! Now that the texture for this Face , can be the same général texture or an other one . In this case ONE material per object is the same than one texture per object.
But i agree there was always an ambiguity between 'Materials', and 'Textures'.
Merging a lot of Objects in one big file should bot be a problem, as long you don't combine them in one object.
For the particular AirportO.cx I can not imagine that all sub-objects will also need to have the same Material and texture

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Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Postby OXO » Wed Sep 21, 2016 10:10 pm

I have no idea how to explain this more clearly. But I will try once more

In your airportO file you can have many objects. Each can have its own material.
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