Thanks to the many people on this forum for their help in scenery development. I have completed an exhaustive, draft tutorial that details how to build a Condor photo realistic scenery using mostly QGIS, a GUI GIS tool. The tutorial includes a spreadsheet that auto-builds the few terminal entries you may need to complete the task. You simply cut and paste them into the terminal window.
The goal of the tutorial was to use find and use free GUI tools and free (not Google Earth) imagery.You can find version .98 of the tutorial (Updated, but not quite finished, March 2016) in pdf form here:https://drive.google.com/file/d/0ByLWsVIEl2poMlpaUGpsVjJUQjg/view?usp=sharing
Please note that the tutorial has been updated but not yet tested with a new scenery - the same goes for the spreadsheet. If you have problems with either, post in this thread or use the email in the tutorial to contact me.The tutorial also uses a spreadsheet I created using Google Sheets so you are not dependent on having Excel. If you have a Google I.D. you can create your own version of the spreadsheet (also updated but not quite finished) from a template I've shared: https://drive.google.com/previewtemplate?id=1t8kTDEt6MOeKE-_aVKiLQJ7o3IJSuLCziq8WqZFmAhI&mode=public
[Edit: I have dropped the Excel version until I have a stable Google sheets version. It is entirely possible to use the Google Sheets version and export it to Excel for use but there may be some minor incompatibilities relating to the use of the SPLIT and CONCATENATE functions that may affect the calibration points tab, among other batch commands on the spreadsheet. Use an Excel exported version at your own risk.
If you have any questions, I'll be happy to answer them in this thread.
There are still a few odds and ends to clean up in the draft, including a section on how to place scenery objects. However, the full process for accomplishing the scenery generation is covered in a little over 100 pages with full illustrations and examples. Several people have used it to create photorealistic sceneries, but there are many variations and technical problems that crop up from time to time. I'm happy to answer them in this thread.
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