Props for sceneries?

Everything related to creation of new sceneries for Condor...

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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Mon Oct 10, 2016 11:05 am

Cobra trailer up for grabs.

Cobra trailer.jpg
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Mon Oct 10, 2016 11:06 am

EDIT: Original removed. Better lowed poly version in post below.
Last edited by GregHart1965 on Mon Oct 10, 2016 9:43 pm, edited 1 time in total.

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OXO
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Re: Props for sceneries?

Postby OXO » Mon Oct 10, 2016 11:15 am

Looks good greg.. how many vertices? :wink:
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Xavier
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Re: Props for sceneries?

Postby Xavier » Mon Oct 10, 2016 11:35 am

Another Cobra trailer, low poly

316 poly, 696 Edges, 400 vertices, 2 Holes (you can open it). Built with manufacturer's drawings. Only 1 material and 1 texture
Last edited by Xavier on Thu Apr 13, 2017 11:58 pm, edited 1 time in total.
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Mon Oct 10, 2016 6:08 pm

Cobra trailer is 846 faces 1800 edges 986 vertices. The detailed tow hitch is to blame for the high count. Without tow hitch it is 183 faces 456 edges 286 vertices.

Very nice model Xavier. I admire how you kept a low poly count by using A bit of imagination tempered with common sense. I think I need to remake my tow hitch :wink:

Xavier
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Re: Props for sceneries?

Postby Xavier » Mon Oct 10, 2016 7:28 pm

Thanks Greg,

Now, to replace the pilots of my static gliders, I made very low poly characters, as I shown with the Avia XIa.


And for V2, with only one material.

male pilot is 534 poly,1042 edges, 641 vertices
female pilot is 649 poly,1276 Edges, 641 vertices

That is very far from the original Condor pilot (3600 faces), but fair enough to have a good glance and to get better FPS and more objects in the O files!

Good flight!
Last edited by Xavier on Thu Apr 13, 2017 11:59 pm, edited 2 times in total.
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Mon Oct 10, 2016 8:40 pm

TRAILER WARS!!! (joke :wink: :D )
I replaced the offending tow hitch on that trailer with a big reduction in v's. Now its at 291 face 731 edges and 466 vertices so in the ballpark AND... its got mag wheels :lol: . Also now only two textures. Im learning a lot here, enjoying the exchange. Herewith Cobra V2.

Cobra trailer V2.zip
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Mon Oct 10, 2016 8:44 pm

Perky polys on the female figure! :wink: lol. :D

GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Mon Oct 10, 2016 9:48 pm

Just some pics of the main airporf in my next scenery. Striving for realism with low poly :wink: Actually thats a contradiction in terms but will see what I can do without bringing things to a grinding halt.

Nu real1.jpg
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Mon Oct 10, 2016 9:49 pm

Nu real3.jpg
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Mon Oct 10, 2016 9:51 pm

Playing with transparency and hollow structures

Nu real2.jpg
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Wed Oct 12, 2016 6:15 pm

Made this yacht and she's a beauty. 388 faces 771 edges 403 vertices. Will be making different versions when time allows so watch this space if you are in the market for a yacht :) . Something about this model crashed wings religiously when I tried to tab to quick smoothed preview. Maybe the collapsed edges of the sails??? Dunno.

Yacht starbd spray.zip
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Last edited by GregHart1965 on Wed Oct 12, 2016 6:20 pm, edited 1 time in total.

GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Wed Oct 12, 2016 6:17 pm

Shot283.jpg
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Wed Oct 12, 2016 6:18 pm

Shot281.jpg
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GregHart1965
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Re: Props for sceneries?

Postby GregHart1965 » Thu Oct 13, 2016 3:04 pm

Here is the 'Esmeralda' again, this time on port tack running before the wind under spinaker

Yacht spinaker.zip
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