CONDOR

The Competition Soaring Simulator
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 Post subject: Re: Crete Scenery
PostPosted: Tue Dec 14, 2010 1:47 am 
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Joined: Tue Dec 19, 2006 1:23 pm
Posts: 112
Thanks ASH33M;

that is good news !! there is always somenthing to learn in this kind of hobby !!


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 Post subject: Re: Crete Scenery
PostPosted: Tue Dec 14, 2010 5:10 pm 
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Joined: Wed Apr 20, 2005 1:01 am
Posts: 1712
Location: UK
All video tutorials so far have been made using a screensize 1920 x 1080, is anyone having problems viewing this size screen mode on a smaller screensize, guess many will view in different modes, was thinking of making a test viedo using 3840 x 1080 anyone think this would be a problem, if so please do say and will stick with my current size of 1920 x 1080.


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 Post subject: Re: Crete Scenery
PostPosted: Tue Dec 14, 2010 5:34 pm 
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Joined: Thu Mar 23, 2006 12:09 am
Posts: 42
Location: Waltham, MA, USA
Could you throw a 3840 x 1080 online so we could see what works better for us. The current 1920 x 1080 looks good on my 1680x1050 22" screen when in full screen mode, so I'm not sure if 3840x1080 would be too big.

Thanks,
Doug


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 Post subject: Re: Crete Scenery
PostPosted: Tue Dec 14, 2010 5:36 pm 
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Joined: Wed Apr 20, 2005 1:01 am
Posts: 1712
Location: UK
Will complete some tests and check what the file sizes, will of course try to keep these down to a minimum.


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 Post subject: Re: Crete Scenery
PostPosted: Tue Dec 14, 2010 5:39 pm 
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Joined: Wed Apr 20, 2005 1:01 am
Posts: 1712
Location: UK
Here is another question, all the video tutorials are in english, I'm guessing that not everyone will understand, if I make a text copy would this be easy to convert into any language by some of you very kind people out there, so even though some people may not understand english they can always view the text notes.


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 Post subject: Re: Crete Scenery
PostPosted: Wed Dec 22, 2010 3:06 pm 
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Joined: Wed Apr 20, 2005 1:01 am
Posts: 1712
Location: UK
Here is the new completed Topo_Map_Water a lot of manual editing was required, should now make progress with my video tutorials.


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 Post subject: Re: Crete Scenery
PostPosted: Thu Dec 23, 2010 2:53 pm 
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Joined: Wed Apr 20, 2005 1:01 am
Posts: 1712
Location: UK
In the next video totorials will require the following textures:

topo map:
Topo maps are created using your .tgw file, you can use design one yourself or use the one that's currently available, when using the topo map both strata.bmp and strata1.bmp will be needed.

fields yellow:
This is a HITW texture and was available from web http://www.howintheworld.com/ but this web seems to be not available now. These textures are not free so you need buy it from another source or find a suitable freeware version, this texture is 2048 x 2048 in size.

fields green:
This is a HITW texture and was available from web http://www.howintheworld.com/ but this web seems to be not available now. These textures are not free so you need buy it from another source or find a suitable freeware version, this texture is 2048 x 2048 in size.

cities:
This is a HITW texture and was available from web http://www.howintheworld.com/ but this web seems to be not available now. These textures are not free so you need buy it from another source or find a suitable freeware version, this texture is 2048 x 2048 in size.

forests:
This is a HITW texture and was available from web http://www.howintheworld.com/ but this web seems to be not available now. These textures are not free so you need buy it from another source or find a suitable freeware version, this texture is 2048 x 2048 in size.

decidous map:
This is a HITW texture and was available from web http://www.howintheworld.com/ but this web seems to be not available now. These textures are not free so you need buy it from another source or find a suitable freeware version, this texture is 2048 x 2048 in size.

basic map:
Basic maps can be created with ease using a number of sources, please make sure that there are no copyright issues for example like Google Maps.


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 Post subject: Re: Crete Scenery
PostPosted: Thu Dec 23, 2010 2:55 pm 
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Joined: Wed Apr 20, 2005 1:01 am
Posts: 1712
Location: UK
This screenshot is the end result of the next video tutorial to show you that everything has been setup correctly for the next stage of the design process.


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 Post subject: Re: Crete Scenery
PostPosted: Mon Dec 27, 2010 1:44 pm 
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Joined: Tue May 16, 2006 5:31 pm
Posts: 93
Location: Nottingham UK
Hi ASH33M this is great work, I had no previous experience in modelling in Condor or in scenery creation but your tutorials are clear and easy to follow, good work :D


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 Post subject: Re: Crete Scenery
PostPosted: Wed Dec 29, 2010 3:34 pm 
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Joined: Wed Apr 20, 2005 1:01 am
Posts: 1712
Location: UK
stuarteggerton wrote:
this is great work, I had no previous experience in modelling in Condor or in scenery creation but your tutorials are clear and easy to follow, good work :D


The idea is to make scenery design a simple and easy process ;-)


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 Post subject: Re: Crete Scenery
PostPosted: Thu Dec 30, 2010 3:24 pm 
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Posts: 1712
Location: UK
The next screenshots are from a video tutorial that will show how to create forest area which will then be used by Coniferous Map in Condor.

new_coniferous_map_layer


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 Post subject: Re: Crete Scenery
PostPosted: Thu Dec 30, 2010 3:27 pm 
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Location: UK
This screenshot you can see basic map and coniferous map selected, but the the basic map is selected in blue where work will be done.

basic_map_selected


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 Post subject: Re: Crete Scenery
PostPosted: Thu Dec 30, 2010 3:28 pm 
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Location: UK
This screenshot we can see all forest area selected using the magic tool.

forest_area_selected


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 Post subject: Re: Crete Scenery
PostPosted: Thu Dec 30, 2010 3:29 pm 
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Location: UK
This screenshot we can see the outline of the forest area has been smoothed.

forest_area_smoothed


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 Post subject: Re: Crete Scenery
PostPosted: Thu Dec 30, 2010 3:33 pm 
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Location: UK
This screenshot we can see the coniferous map selected where the forest area will be outlined.

coniferous_map_edit


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