janjansen wrote:...Its hard to miss how the cloud changed shape, became larger and stretched out, by almost 2x, just because its being rendered on the edge rather than the center of the screen.
I'm assuming here that you are rendering a wider field of view than the screen actually fills, yeah?
It's kind of hard to tell what the FoV is in those shots but presumably if the FoV were say 45° and the monitor really was 45° from edge to edge you would actually want that stretching to occur in order to balance out the fact that that edge of the monitor is that much further away. It only looks 'wrong' if that edge is less far away than the rendering engine intends for it to be (by rendering say a 60° FoV in a monitor that is only say 30°).
It's also worth noting that that cloud (along with the ground and everything else on the edge there) is also 'stretched' vertically as well as horizontally so it's 'shape' as such actually remains the same, it's just larger, which is why it doesn't appear "smeared".