GR wrote:For Condor glider 3d modeling the following guidelines must be followed:
* Glider must have 2 main objects: Exterior and Cockpit
* Exterior must have 3 LODs (Level of Detail): LOD1 max faces 5000, LOD2 max faces 2000, LOD3 max faces <500. Reasonable deviation from these limits is acceptable. (this guideline is possible to change over the time)
* Both, Exterior and Cockpit must have moving surfaces (ailerons, flaps, elevator, rudder, gear doors & gear; inside cockpit controls) modeled.
* There can be only 2 textures - Exterior and Cockpit. The texture size is 1024x1024.
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