DG-500m "D-KFFR"

Everything related to developing the new gliders for Condor...

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sasquotschi
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DG-500m "D-KFFR"

Postby sasquotschi » Tue Sep 06, 2005 8:49 pm

Hello everybody i'm new to the community of Condor,

just heard about the Simulator today and a friend asked me to build his DG500. Thats what i have so far

Image

is it possible to use the retractable gear ingame?

experimental_pilot
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Joined: Sat Jul 16, 2005 9:01 pm
Location: Toronto, Ontario Canada

Postby experimental_pilot » Tue Sep 06, 2005 8:55 pm

Nice!
Comp. ID: JH Registration: C-GMAV
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Cumulus7
Posts: 268
Joined: Tue May 31, 2005 1:53 pm

Postby Cumulus7 » Tue Sep 06, 2005 9:00 pm

Hi everybody!

I am the friend Julian talked about.
Here is a pic of the "original".
And: i dont own the plane... just a little part of it.... :D

Greetings to everyone and always happy landings
Markus
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Ka7 D-1628
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Postby Ka7 D-1628 » Tue Sep 06, 2005 9:28 pm

Hi,

habt ihr schön gemacht :wink:

Ich freu mich schon drauf die DG irgendwann mal in Condor zu fliegen 8)
Image

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Aussiewalrus
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Postby Aussiewalrus » Wed Sep 07, 2005 7:02 am

That looks extremely nice. Make sure you send it in to the Condor Dev team if/when it is done! :)
Tom
Reg-#: G-TOM
Comp-#: TW

sasquotschi
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Postby sasquotschi » Thu Sep 08, 2005 10:40 pm

Tanks for your replys i'm glad that you like it.

Today i worked on:
Engine
Pitot
Airbrakes
wingtips

As you can see the Rotor isn't the best. i'll try to improof it tomorrow.
Actual Polycount is round about 4000 (the mesh is still not optimized)


Image

TimKuijpers
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Postby TimKuijpers » Thu Sep 08, 2005 10:44 pm

I wish I was so experienced with 3d modelling,
you're going really fast!
Think positive, flaps negative.

KonFred
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Postby KonFred » Fri Sep 09, 2005 6:08 pm

wow!
this looks really amazing! can't wait... =)

sasquotschi
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Postby sasquotschi » Sat Sep 10, 2005 12:03 am

for all those who can't wait like KonFred i've made some renders...

Image

KarlKoch
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Postby KarlKoch » Sat Sep 10, 2005 12:37 am

liar. these are photos... :roll:



really, this is awesome work. :shock:
I do NOT care who is your daddy. As long as i am fishing here, you don't walk over the water
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TimKuijpers
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Postby TimKuijpers » Sat Sep 10, 2005 12:38 am

This gives me a hard on
Think positive, flaps negative.

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D-0907 LK
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Postby D-0907 LK » Sat Sep 10, 2005 8:43 am

just incredable! really a great work!!!


Lars

-Sven-
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Joined: Sat Apr 16, 2005 11:17 am

Postby -Sven- » Sat Sep 10, 2005 11:50 am

It's OK :wink: :wink: :wink: :wink:

sasquotschi
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Postby sasquotschi » Sat Sep 10, 2005 12:02 pm

i'm very happy that you all like the machine :)
I jsut optimized the Mesh and have now a Polycount of 5267 without the Cockpit.
So i would like to Know from GR or Uros if it is ok.

KarlKoch
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Postby KarlKoch » Sat Sep 10, 2005 3:02 pm

GR wrote:For Condor glider 3d modeling the following guidelines must be followed:

* Glider must have 2 main objects: Exterior and Cockpit
* Exterior must have 3 LODs (Level of Detail): LOD1 max faces 5000, LOD2 max faces 2000, LOD3 max faces <500. Reasonable deviation from these limits is acceptable. (this guideline is possible to change over the time)
* Both, Exterior and Cockpit must have moving surfaces (ailerons, flaps, elevator, rudder, gear doors & gear; inside cockpit controls) modeled.
* There can be only 2 textures - Exterior and Cockpit. The texture size is 1024x1024.
I do NOT care who is your daddy. As long as i am fishing here, you don't walk over the water

Image


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