West Netherlands Scenery

Everything related to creation of new sceneries for Condor...

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Pierre.v.d.Elshout
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West Netherlands Scenery

Postby Pierre.v.d.Elshout » Mon Jun 12, 2006 10:46 pm

I started a month ago with West Netherlands scenery. It's not big, It has many water. But small can be beautiful :roll:

I've started this topic to show the progress:
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Pierre.v.d.Elshout
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Postby Pierre.v.d.Elshout » Mon Jun 12, 2006 10:53 pm

Water and Coastline:
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Dom
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Postby Dom » Mon Jun 12, 2006 10:58 pm

I like the water and coastline texture..
Looks like it's going to be a good project..

Good luck from here.. :wink:
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wouterbw
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Postby wouterbw » Mon Jun 12, 2006 11:02 pm

It would be great to add the whole coastline of the Netherlands to it. There are a few gliding fiels around the coast of north- and south holland.
And because of the absence of mountains in the netherlands, it would be great to make it a bit more foto-realistic.

However, it looks good now already.

Wouter

JJJ
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Postby JJJ » Tue Jun 13, 2006 4:28 pm

i think he dont want to make all other stuff of tnetherlands ;)
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Ka7 D-1628
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Postby Ka7 D-1628 » Tue Jun 13, 2006 5:06 pm

lool your Aresti-Drawings look nice... :D
Image

Pierre.v.d.Elshout
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Postby Pierre.v.d.Elshout » Tue Jun 13, 2006 9:11 pm

Little Progression:
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Ingo
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Postby Ingo » Tue Jun 13, 2006 9:19 pm

Hi Pierre.v.d.Elshout

good work! But, as Wouter wrote, there is some problem in flat lands like the Netherland, you don't have a clue where you are, if you do not add some photorealistic texture or draw roads and rivers. Maybe it's a little bit boring to fly there.

This is the old discussion: Artwork or fotorealistic? I think this has not come to an end. I'm curious how you solve this problem.

I'm working myself on a landscape, in Germany, Weserbergland and Norddeutsche Tiefebene, there too are big areas which are flat ore have only low hills. I decided to make it photorealistic, and tried for a small area. I took a post there with screenshots, but ash33m deleted it accidently. Maybe I put it here again.

Nice photo in your cockpit.

Ingo

Pierre.v.d.Elshout
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Postby Pierre.v.d.Elshout » Tue Jun 13, 2006 9:43 pm

Hi Ingo,

Thanks for your post.

But as you can see there's very much structural water in the scenery. I've tested a few tiles in condor allready and the water is a very good reference for were you are.

Second are these things:

Image

They are on specific places in the scenery and I think they will be also a good reference.

Third thing is that a few pieces of land in my scenery are created by people and not by the nature...also good recognation points

Gr.Pierre
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Pierre.v.d.Elshout
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Postby Pierre.v.d.Elshout » Tue Jun 13, 2006 10:51 pm

The powermills: 8)
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Pierre.v.d.Elshout
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Postby Pierre.v.d.Elshout » Wed Jun 14, 2006 12:31 pm

I have a problem. Condor Object Vieuwer doesn't show the mill in the right way. The prop is in the foot. Can someone help me with this issue. The 3ds model is below:
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mach_one_man
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Postby mach_one_man » Wed Jun 14, 2006 2:01 pm

Pierre.v.d.Elshout wrote:The powermills: 8)


Do they have 2 bladed wind turbines there as most over here are 3 bladed?

Looks like a great scenery project though - good luck with it :)
[url=http://www.condor.cc/pilot_details.php?id=10850]
Image[/url]

Pierre.v.d.Elshout
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Postby Pierre.v.d.Elshout » Wed Jun 14, 2006 2:42 pm

In here there are 2 and 3 bladed power windmills. Here a long distance screenshot of the 2 bladed windmills (Yes I solved the problem :roll: )
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Postby EA » Wed Jun 14, 2006 2:50 pm

My prediction : strike on take-off... :D

Pierre.v.d.Elshout
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Postby Pierre.v.d.Elshout » Wed Jun 14, 2006 2:58 pm

Lol, mills are still on the wrong place, I just placed them there because of the hot wheater here; My PC shut down before I can reach the cost, but tonight my new Zalman Cooler will arive

Also still have to create the textures for the mills and make the blades a little bit bigger
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